![]() I was considering saying he should be part of the Dogs of War but I really want him to be a Norscan as well, So I don't want that to happen. The thing about Beorg is that he is a Norscan marauder first and foremost, that only ocassionaly does mercenary jobs and not even for all factions, so I would be all on board with your suggestions except for being able to recruit from units from other should have been more clear in my comment because I agree. With a few minor tweaks to the mechanics, the 3K bandit stuff would fit him like a glove. This would also be a pretty decent way to go back and fix Nakai. Not saying he should be a full-blown Dog of War, just that he could share their mechanics. In a similar fashion to how every race has a unique character that's directly opposed to all other factions of that race (like Drycha, Ungrol Four-Horns, Morathi, etc) CA could also add unique mercenary factions for every relevant race. Then give those same mechanics to factions like Beorg Bearstruck's. Give the Dogs of War all the Mercenary/Bandit mechanics from 3 Kingdoms, where you can sell your services to other factions, gain loot and trophies, recruit units from other factions, etc. Why not literally make them mercenaries like the Dogs of War? In terms of mechanics what makes Beorg faction unique is that they always are searching for the better figths an the biggest prizes, but they are also mercenaries to some extent, so what I would do is give them a mechanic similar to the Eshin contracts, being able to accept petitions from other factions, thus giving you reputation with that faction and gaining bonuses depending on the factionand your level of reputation with them, or you could refuse the contract in exchange for bonuses to rading and sacking, giving you the option to either be a mercenarie or a more traditional norscan. One of my favorite factions of the game is Norsca, and after the recent Lord pack with the WE, that opens the door for Lord packs for other DLC factions, and so I came up with 4 possibilities, that I will explain in 4 separate threads so I don't end up with a horrible wall of text.īeorg is the leader of the Ursfjordings tribe, what makes this tribe unique is that their people have some unique mutations, in the form of traits or characteristics reminiscent of bears, being Beorg the prime example, as he is the only full were-bear of his tribe, making him their leader.īeorg would have one unique item, the Bear Fang Talisman, he would not have any mounts and would have access to a unique unit for him, the Bearmen of Urslo, a unit similar to forsaken, only that instead of deamonic mutations, they have bear like mutations, such as claws and fur. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.Ironfrost Glacier and Aghol Wastelands are similar provinces. The Gianthome Mountains and Troll Country are nearby. Ice Tooth Mountains - starting location for the Norsca playable faction.Mountains of Hel - starting location for Wintertooth playable subfaction. ![]() In Mortal Empires, province capitals in the Norscan Peninsula have only 6 building slots, in contrast to 8 for most other province capitals in the campaign. In TWW2, Norsca has a Chaotic Wasteland climate while nearby areas are Frozen and Mountain. It does not appear in either the Season of Revelation mini-campaign or the Beastmen mini-campaign Eye for an Eye. In the Eye of the Vortex Campaign (from Total War: Warhammer 2) only a small part of it appears. ![]() ![]() The Norsca region appears in the Old World campaign (from Total War: Warhammer) and in Mortal Empires in its entirety. Due to its northern location, Norsca experiences high levels of Chaos Corruption and high Winds of Magic. In Total War:Warhammer only Norscan factions can colonize/occupy settlements in Norsca-in Total War: Warhammer 2 most factions can colonize/occupy settlements but have climate related penalties. Due to the cold climate and wild monsters, armies take attrition in Norsca (except Warriors of Chaos and Norscan armies). Norsca is inhabited by the Norscans, hardy Chaos-worshipping humans. Norsca or the Norscan Peninsula is a region in the far north, a cold and mountainous peninsula which is home to many dangerous beasts.
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